Difference between revisions of "Modding:Index"
LenneDalben (talk | contribs) (→Creating mods: Removed QF since support was pulled, and modders can use the special orders board added in 1.5 instead.) Tags: Mobile edit Mobile web edit |
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** [[Modding:Blueprint data|Blueprints]] | ** [[Modding:Blueprint data|Blueprints]] | ||
** [[Modding:Bundles|Bundles]] | ** [[Modding:Bundles|Bundles]] | ||
+ | ** [[Modding:Contexttags|Context Tags]] | ||
** [[Modding:Debug commands|Debug commands]] | ** [[Modding:Debug commands|Debug commands]] | ||
** [[Modding:Farmer sprite|Farmer sprite]] | ** [[Modding:Farmer sprite|Farmer sprite]] | ||
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** [[Modding:Monster data|Monsters]] | ** [[Modding:Monster data|Monsters]] | ||
** [[Modding:Recipe data|Recipes]] | ** [[Modding:Recipe data|Recipes]] | ||
+ | ** [[Modding:Special orders|Special Orders]] | ||
** [[Modding:Weather data|Weather]] | ** [[Modding:Weather data|Weather]] | ||
Revision as of 20:42, 2 January 2021
Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
Using mods
Using mods How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list. |
- Get help or ask question
- Join the community
- Using XNB mods (not recommended)
Creating mods
Looking for something specific? Try searching the Modding namespace.
Creating SMAPI mods How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference. |
Creating Content Patcher packs How to create content packs for Content Patcher, including links to more info. |
Translating mods How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.) |
Framework mods
Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. They are available on Nexus Mods.
Content Patcher (CP) | CP Nexus Mods page
- Edit or replace literally any game file in the game's Content folder.
- Add new files, alter images, data, and maps
- Send the player basic mail
- Create entire NPCs
- Make changes dynamic, conditional, seasonal, and/or configurable
Content Patcher Animations (CP-A) | CP-A Nexus Mods page
- Images patched in with CP can be animated
Json Assets (JA) | JA Nexus Mods page
- Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
- Specify crafting, cooking, and tailor recipes for new items
- Specify gift tastes for new items
- New item data and images can also be targeted with CP
Producer Framework Mod (PFM) | PFM Nexus Mods page
- Change the inputs, outputs, and behavior of vanilla machines
- Take new machine Big Craftables (created with JA) and make them work
Custom Furniture (CF) | CF Nexus Mods page
- Make new items that behave as furniture (e.g. rotatable, or placeable on walls)
TMXL (and PyTK) | TMXL Nexus Mods page | PyTK Nexus Mods page | Additional PyTK documentation
- Necessary to add new map locations
- Tons of map features like crop layers and water color
- Can use high resolution textures anywhere, even unrelated to maps
- Extreme custom tile actions and Lua scripting
Farm Type Manager (FTM) | FTM Nexus Mods page
- Spawn stumps, debris, forage, ores, meteors, etc.
- Spawn monsters and create new monster types based on existing ones
Custom Ore Nodes (CON) | CON Nexus Mods page
- Make new types of rocks you can break to get items, either custom or from the base game
Custom Resource Clumps (CRC) | CRC Nexus Mods page
- Make new types of boulder-sized resource clumps you can break to get items, either custom or from the base game
Shop Tile Framework (STF) | STF Nexus Mods page
- Add to or change what's for sale in base game shops with a wide variety of conditions
- Create new shops with a wide variety of conditions
Mail Framework Mod (MFM) | MFM Nexus Mods page
- Additional mail features (CP can already do basic mail)
- Custom backgrounds, repeat mail, wider variety of mail attachments, and the ability add multiple attachments to mail
Train Station (TS) | TS Nexus Mods page
- Make new locations accessible without patching vanilla maps
Custom Music (CM) | CM Nexus Mods page
- Replace or add new music tracks and sound effects
Advanced topics
- SMAPI API reference (also on the sidebar in the "Creating SMAPI mods" guide above)
- Common tasks (SMAPI mods)
- Specific Examples (SMAPI mods)
- Editing XNB files
- IDE reference
- Other:
Migration guides
release | date released |
---|---|
SMAPI 2.0 | October 2017 |
Stardew Valley 1.3 | May 2018 |
Stardew Valley 1.3 (XNB changes) | May 2018 |
Stardew Valley 1.3.36 | March 2019 |
Stardew Valley 1.4 | November 2019 |
SMAPI 3.0 | November 2019 |
Stardew Valley 1.5 | December 2020 |
Harmony 2.0 | TBD |