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Show new changes starting from 23:54, 27 June 2024
   
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27 June 2024

     23:08  Crab Pot‎‎ 2 changes history +118 [Chuck80‎; User314159‎]
     
23:08 (cur | prev) +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works.
     
23:03 (cur | prev) +92 Chuck80 talk contribs →‎Gold per Day
     18:06  Pans‎‎ 2 changes history +64 [User314159‎; IBugOne‎]
 m   
18:06 (cur | prev) +3 IBugOne talk contribs →‎Items Obtained: English proofreading: certain → particular
     
15:12 (cur | prev) +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)

26 June 2024

     16:36  Pans diffhist -18 Margotbean talk contribs lang. links

25 June 2024

 m   21:27  Pans diffhist 0 IBugOne talk contribs →‎History: in → at

24 June 2024

     16:58  Iridium Bar diffhist +44 Bluestblur talk contribs →‎History: Added 1.5 history - remixed bundles.
     16:00  Pans‎‎ 2 changes history +4 [Wikonimo‎; Margotbean‎]
     
16:00 (cur | prev) +82 Margotbean talk contribs This was true in v1.5.6
     
09:46 (cur | prev) -78 Wikonimo talk contribs →‎Items Obtained: Can't see any reason this should be true in the code

23 June 2024

     15:48  Training Rod‎‎ 3 changes history +123 [User314159‎; IBugOne‎ (2×)]
 m   
15:48 (cur | prev) +19 IBugOne talk contribs →‎Notes: because
     
14:55 (cur | prev) +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
     
06:55 (cur | prev) +90 IBugOne talk contribs →‎Notes: Clarify reason (maybe don't need code ref at all)
 m   09:25  Pans diffhist +7 Peaw talk contribs